You'd fill in the Time Finder similar to what's shown in the picture below. Such a Pokemon would use the IVs 31/x/31/31/31/31 and is typically either Modest, Calm, Bold, or Timid. Say we want to search for a pure specially based Pokemon. Now that we're in Time Finder, we need to fill in some information before we search. To do that we need to go to the 4th Generation Time Finder as seen below. The first thing we need to do is find an IV spread we're content with getting. If you don't want to go through the trouble of finding a Pokemon with Sweet Scent, then you can use the item Honey, which gives you the same effect. If you want a wild Pokemon, you'll have to find a Pokemon with Sweet Scent and bring it along as well. To make life easier, bring a Pokemon with the Synchronize ability and the nature you wish to get. Either a legendary or a wild Pokemon will work. Let's start off with the simplest form of RNG manipulation, the capture. General Steps for the RNG Manipulation of Method 1/J/K Pokemon in DPP and HGSS
RNG MANIPULATION GEN 4 EON TIMER HOW TO
LoadingNOW gave us insight into the operation of the PRNG and how its results were used to govern in-game actions. Coupled with the knowledge of how the game uses those numbers to create Pokemon, we become the creators, picking and choosing desirable traits, removing any remaining vestiges of randomicity.
With knowledge of how the date and time affect the seed, it is possible to choose a combination that yields a desirable result, allowing us to control the sequence of pseudo-random numbers that is generated. There is an obvious flaw in this technique we can change the date and time on our Nintendo DS systems before we start the game. By doing some light math on the individual components (year, month, hours, etc.) of the date and time, a "unique" seed is created each time you start the game. To alleviate this potential problem, the developers decided to create the seed using something that should be different every time you play: the date and time on your Nintendo DS, DSi, or 3DS. If the same seed was chosen each time, the pattern of numbers, and how they affect the game, would be noticeable over time, breaking the illusion of randomness. Each sequence begins with a single number, often referred to as a seed, and continues on in a predictable pattern.Īs the seed determines the sequence of numbers that will follow, it is important that it is different each and every time you play. Even though the numbers output by these formulas may appear to be random, they are not. The word "pseudo", often used to paint things as "fraudulent" or "false", is very appropriate in this case. As it turns out, these events are all governed by the output of a class of mathematical formulas, which are known as pseudo random number generators.
There are many seemingly random events in Pokemon: the IVs and natures of the Pokemon that you capture or breed, the number of steps an NPC walks before turning, or the odds that your newly hatched Totodile is shiny.